ERASMUS+ Key Action 2

The world in words project focuses on training young people on Business English integrated with business simulation games using non-formal training methods (workshops, business games, entrepreneurial skills interactive activities, board games etc.), design pathways and providing tools to partners and target group audience to foster youth employability. Through the youth participation, their employability potential will increase, they will have the tools and support they need, integrated within the events and project activities, leading in the long term to establishing their own business. Improving teachers skills, youth workers and staff working with young people and providing them with the tools, while through the workshops and Multiplier Events, establish links with the local and regional communities, to further enhance ΝΕΕΤ young people’s desire to start their own business. Adding to this, the innovative and open educational methods used during events and the learning activity, will enhance trainers and youth workers work, to provide higher quality services to youth. Participants invited to events include impact HUBs, chambers, educational providers, unemployment agencies, youth organisations, social enterprise key stakeholders etc.

Thus, the project will promote the world in words results as a tool to work with young people, promote their foreign language skills and foster an entrepreneurial mind-set, particularly for youth classified as Not in Education, Employment or Training (NEET). The relevant European policies this project aims to address and comply with are: the Europe 2020 growth strategy, with flagship initiatives: Digital Agenda for Europe, Youth on the Move (promotes entrepreneurship by fostering entrepreneurial mind-sets and related knowledge, skills and competences for achieving sustainable and inclusive growth in Europe), and the European multilingualism policy guided by the objective set by the Barcelona Council of March 2002 which called for the improvement of mastery of basic skills, in particular, by teaching at least two foreign languages from a very early age. It has also been shaped by the Commission Communication ‘Multilingualism: an asset for Europe and a shared commitment’ (2008) and by the Council Resolution on a European strategy for multilingualism (2008). The improvement of quality and efficiency of language learning is one of the key objectives of the Strategic Framework for Education and Training (‘ET 2020’).

PROJECT OBJECTIVES

The project will promote the world in words results as a tool to work with young people, promote their foreign language skills (business English) and foster an entrepreneurial mind-set, particularly for youth.

7 partners from 6 EU countries, have come together to develop “world in words”, an innovative online Business English vocabulary tool targeting youth who wish to fortify their competitive advantage, learn business English as well as promote their entrepreneurial mind-sets and acquire skills and competences that will help them. The tools will also target teachers of Business English that are looking for an efficient, interactive way to teach Business English Vocabulary online. In world in words, youths can learn and enhance their vocabulary skills, according to their level of English, using both/either their mother tongue or just the English language, either by personally exercising and monitoring their progress or by connecting and interacting with their physical English teachers. They can also entertain themselves, while simultaneously further enhancing their knowledge, with real-time on-line vocabulary gaming.